![]() You can combine different variants to create your own custom system. ![]() Here, then, are several alternative massive damage thresholds and results. On the other hand, a less deadly result on a failed save (unconsciousness instead of death, for instance) makes combat less dangerous, making a character’s current hit point total more important than any single hit. A lower threshold (the amount of damage that triggers a Fortitude save to avoid death) makes combat more deadly, perhaps turning any hit into a potentially life-threatening injury. ![]() It maintains the remote possibility that a single blow from a mighty opponent can kill a chracter, regardless of that character’s actual hit points.Īltering the massive damage rules can dramatically change the character’s attitude about combat. ![]() The massive damage rule is designed for games of heroic fantasy. ![]()
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